PRC8_fork/trunk/scripts/ml_daylight.nss

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#include "prc_alterations"
#include "prc_inc_spells"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eAoE = EffectAreaOfEffect(VFX_MOB_DAYLIGHT);
int nCasterLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE,oPC,1);
float fDur = (600.0f * nCasterLvl);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAoE, oTarget, fDur);
}