forked from Jaysyn/PRC8
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Grease: Heartbeat
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//:: NW_S0_GreaseC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creatures entering the zone of grease must make
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a reflex save or fall down. Those that make
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their save have their movement reduced by 1/2.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 1, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oTarget;
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effect eFall = EffectKnockdown();
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float fDelay;
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//Get first target in spell area
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oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
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if(DEBUG) DoDebug("nw_s0_greasec running, SpellId: " + IntToString(PRCGetSpellId()));
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fDelay = PRCGetRandomDelay(0.0, 2.0);
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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{
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFall, oTarget, 4.0,FALSE));
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}
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}
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}
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//Get next target in spell area
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oTarget = GetNextInPersistentObject();
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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