PRC8_fork/trunk/newspellbook/shd_myst_aurashd.nss

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/*
13/02/19 by Stratovarius
Aura of Shade
Initiate, Elemental Shadows
Level/School: 4th/Abjuration [Cold]
Range: Touch
Target: Creature touched
Duration: 1 round/level
The environment grows immediately more comfortable as you surround yourself with an aura of protective shadow.
You protect the subject from low temperatures and cold energy with a thin layer of that energy<67>s shadowy reflection. This absorbs cold damage from attacks and effects. When an aura of shade absorbs a total of 12 points of cold damage per caster level (maximum 120), it expires. For as long as the aura is active, the subject<63>s weapon or natural weapon melee attacks deal an extra 1d6 points of cold damage.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
int nAmount = min(120, myst.nShadowcasterLevel * 10);
myst.eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_COLD, nAmount, nAmount), EffectVisualEffect(VFX_DUR_PROTECTION_ENERGY_COLD));
myst.eLink = EffectLinkEffects(myst.eLink, EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_COLD));
myst.fDur = 6.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
}
}