forked from Jaysyn/PRC8
35 lines
1.5 KiB
Plaintext
35 lines
1.5 KiB
Plaintext
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/*
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02/03/21 by Stratovarius
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Focalor, Prince of Tears
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Granted Abilities:
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Focalor gives you the ability to breathe water, strike foes down with lightning, blind enemies with a puff of your breath, and cause creatures to be stricken with grief in your presence.
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Aura of Sadness: You emit an aura of depression and anguish that overtakes even the strongest-willed creatures. Every adjacent creature is overcome with grief, which manifests as a
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<EFBFBD>2 penalty on attack rolls, saving throws, and skill checks, for as long as it remains adjacent to you. You can suppress or activate this ability as a standard action. Aura of sadness is a mind-affecting ability.
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OnEnter
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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//Declare major variables
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object oBinder = GetAreaOfEffectCreator();
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//Capture the first target object in the shape.
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object oTarget = GetEnteringObject();
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//FloatingTextStringOnCreature(GetName(oTarget)+" entered Aura of Sadness", oBinder, FALSE);
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if (!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oBinder) && oTarget != oBinder)
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{
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effect eReturn = EffectAttackDecrease(2);
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eReturn = EffectLinkEffects(eReturn, EffectSavingThrowDecrease(SAVING_THROW_ALL, 2));
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eReturn = EffectLinkEffects(eReturn, EffectSkillDecrease(SKILL_ALL_SKILLS, 2));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eReturn), oTarget);
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//FloatingTextStringOnCreature(GetName(oTarget)+" Aura of Sadness effect applied", oBinder, FALSE);
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}
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}
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