PRC8_fork/trunk/newspellbook/bnd_vest_dantrd.nss

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/*
09/03/21 by Stratovarius
Dantalion, the Star Emperor
Dantalion, called the Star Emperor for his legend and appearance, is a composite of many souls. He grants binders the ability to teleport short distances, read thoughts, and stop foes.
Vestige Level: 5th
Binding DC: 25
Special Requirement: No
Influence: Dantalion<6F>s influence causes you to be aloof and use stately gestures. Dantalion can<61>t help but be curious about the leaders of the day,
so anytime you are within 100 feet of someone who clearly is (or professes to be) a leader of others, Dantalion requires that you try to read that
person<EFBFBD>s thoughts. Once you have made the attempt, regardless of success or failure, you need not try to read that person<6F>s thoughts again.
Granted Abilities:
Pact magic grimoires attest to Dantalion<6F>s profound wisdom and his extensive knowledge about all subjects. Because he knows all thoughts, he can grant
you a portion of that power, as well as the ability to travel just by thinking. You also gain a portion of his commanding presence, which many binders
ascribe to his royal origins.
Read Thoughts: At will as a full-round action, you can attempt to read the surface thoughts of any creature you can see. If the target makes a successful
Will save, you cannot read its thoughts for 1 minute. If you attempt to read the thoughts of a creature with an Intelligence score 10 points higher than
your own, you automatically fail and are stunned for 1 round.
*/
#include "bnd_inc_bndfunc"
void DantalionRead(object oBinder, object oTarget, int nDC)
{
if (GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) - 10 > GetAbilityScore(oBinder, ABILITY_INTELLIGENCE))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oBinder, 6.0);
else if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
if (!GetLocalInt(oTarget, "DantalionImmune"))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST), oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE), oTarget, 60.0);
FloatingTextStringOnCreature(GetName(oTarget)+" thinks "+GetName(oBinder)+" smells of elderberries", oBinder, FALSE);
}
}
else // Enemy succeeded on saving throw here
{
FloatingTextStringOnCreature(GetName(oTarget)+" resists your Read Thoughts for one minute!", oBinder, FALSE);
SetLocalInt(oTarget, "DantalionImmune", TRUE);
DelayCommand(60.0, DeleteLocalInt(oTarget, "DantalionImmune"));
}
}
void main()
{
object oBinder = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nDC = GetBinderDC(oBinder, VESTIGE_DANTALION);
DantalionRead(oBinder, oTarget, nDC);
if (GetLevelByClass(CLASS_TYPE_SCION_DANTALION, oBinder) >= 5)
{
location lTarget = GetLocation(oBinder);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_INSANITY), oBinder);
// Use the function to get the closest creature as a target
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(45.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oAreaTarget))
{
if(oAreaTarget != oBinder && oAreaTarget != oTarget && GetIsEnemy(oBinder, oAreaTarget)) // Enemies only
{
DantalionRead(oBinder, oAreaTarget, nDC);
}
//Select the next target within the spell shape.
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(45.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
}