forked from Jaysyn/PRC8
141 lines
5.0 KiB
Plaintext
141 lines
5.0 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Hellish Inferno
|
||
|
//:: x0_s0_inferno.nss
|
||
|
//:: Copyright (c) 2000 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
NPC only spell for yaron
|
||
|
|
||
|
like normal inferno but lasts only 5 rounds,
|
||
|
ticks twice per round, adds attack and damage
|
||
|
penalty.
|
||
|
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
// Georg Z, 19-10-2003
|
||
|
//:://////////////////////////////////////////////
|
||
|
|
||
|
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
||
|
#include "prc_inc_spells"
|
||
|
#include "prc_alterations"
|
||
|
#include "prc_add_spell_dc"
|
||
|
|
||
|
|
||
|
void RunImpact(object oTarget, object oCaster);
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
|
||
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||
|
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||
|
|
||
|
object oTarget = PRCGetSpellTargetObject();
|
||
|
|
||
|
//--------------------------------------------------------------------------
|
||
|
// Spellcast Hook Code
|
||
|
// Added 2003-06-20 by Georg
|
||
|
// If you want to make changes to all spells, check x2_inc_spellhook.nss to
|
||
|
// find out more
|
||
|
//--------------------------------------------------------------------------
|
||
|
if (!X2PreSpellCastCode())
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
// End of Spell Cast Hook
|
||
|
|
||
|
//--------------------------------------------------------------------------
|
||
|
// This spell no longer stacks. If there is one hand, that's enough
|
||
|
//--------------------------------------------------------------------------
|
||
|
if (GetHasSpellEffect(GetSpellId(),oTarget))
|
||
|
{
|
||
|
FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------
|
||
|
// Calculate the duration
|
||
|
//--------------------------------------------------------------------------
|
||
|
int nMetaMagic = PRCGetMetaMagicFeat();
|
||
|
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||
|
|
||
|
int nDuration = CasterLvl/2;
|
||
|
|
||
|
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
|
||
|
{
|
||
|
nDuration = nDuration * 2;
|
||
|
}
|
||
|
if (nDuration < 1)
|
||
|
{
|
||
|
nDuration = 1;
|
||
|
}
|
||
|
if (nDuration >6)
|
||
|
{
|
||
|
nDuration= 6;
|
||
|
}
|
||
|
|
||
|
CasterLvl +=SPGetPenetr();
|
||
|
|
||
|
//--------------------------------------------------------------------------
|
||
|
// Flamethrower VFX, thanks to Alex
|
||
|
//--------------------------------------------------------------------------
|
||
|
effect eRay = EffectBeam(444,OBJECT_SELF,BODY_NODE_CHEST);
|
||
|
|
||
|
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
|
||
|
|
||
|
float fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/13;
|
||
|
|
||
|
if(!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl))
|
||
|
{
|
||
|
//----------------------------------------------------------------------
|
||
|
// Engulf the target in flame
|
||
|
//----------------------------------------------------------------------
|
||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 3.0f);
|
||
|
effect eAttackDec = EffectAttackDecrease(4);
|
||
|
effect eDamageDec = EffectDamageDecrease(4, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
|
||
|
effect eLink = EffectLinkEffects(eAttackDec, eDamageDec);
|
||
|
effect eDur = EffectVisualEffect(498);
|
||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
|
||
|
DelayCommand(fDelay,SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,eDur,oTarget,RoundsToSeconds(nDuration)));
|
||
|
object oSelf = OBJECT_SELF; // because OBJECT_SELF is a function
|
||
|
DelayCommand(fDelay,RunImpact(oTarget, oSelf));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//----------------------------------------------------------------------
|
||
|
// Indicate Failure
|
||
|
//----------------------------------------------------------------------
|
||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 2.0f);
|
||
|
effect eSmoke = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE);
|
||
|
DelayCommand(fDelay+0.3f,SPApplyEffectToObject(DURATION_TYPE_INSTANT,eSmoke,oTarget));
|
||
|
}
|
||
|
|
||
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||
|
// Erasing the variable used to store the spell's spell school
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void RunImpact(object oTarget, object oCaster)
|
||
|
{
|
||
|
//--------------------------------------------------------------------------
|
||
|
// Check if the spell has expired (check also removes effects)
|
||
|
//--------------------------------------------------------------------------
|
||
|
if (PRCGetDelayedSpellEffectsExpired(762,oTarget,oCaster))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (GetIsDead(oTarget) == FALSE)
|
||
|
{
|
||
|
//* GZ: Removed Meta magic, does not work in delayed functions
|
||
|
effect eDam = PRCEffectDamage(oTarget, d6(2), ChangedElementalDamage(oCaster, DAMAGE_TYPE_FIRE));
|
||
|
effect eDam2 = PRCEffectDamage(oTarget, d6(1), DAMAGE_TYPE_DIVINE);
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
|
||
|
eDam = EffectLinkEffects(eVis,eDam); // flare up
|
||
|
SPApplyEffectToObject (DURATION_TYPE_INSTANT,eDam,oTarget);
|
||
|
SPApplyEffectToObject (DURATION_TYPE_INSTANT,eDam2,oTarget);
|
||
|
DelayCommand(3.0f,RunImpact(oTarget,oCaster));
|
||
|
}
|
||
|
}
|
||
|
|