forked from Jaysyn/PRC8
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
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/**
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* @file
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* Spellscript for Divine Spark SLAs
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*
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*/
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nCasterLevel, nDC, nSpell, nUses;
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int nSLA = GetSpellId();
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effect eNone;
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object oWOL = GetItemPossessedBy(oPC, "WOL_DivineSpark");
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// You get nothing if you aren't wielding the weapon
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_NECK, oPC)) return;
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switch(nSLA){
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case WOL_DIVSPARK_FEAR:
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{
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nCasterLevel = 5;
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nSpell = SPELL_MAGIC_CIRCLE_AGAINST_EVIL;
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nUses = 1;
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break;
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}
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case WOL_DIVSPARK_LIGHT:
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{
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nCasterLevel = 10;
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nSpell = SPELL_SEARING_LIGHT;
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nUses = 1;
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break;
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}
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}
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// Check uses per day
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if (GetLegacyUses(oPC, nSLA) >= nUses)
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{
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FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE);
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return;
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}
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if (nSpell > 0)
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{
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DoRacialSLA(nSpell, nCasterLevel, nDC);
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SetLegacyUses(oPC, nSLA);
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FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE);
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}
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}
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