PRC8_fork/nwn/nwnprc/trunk/scripts/prc_powatk_eval.nss

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//::///////////////////////////////////////////////
//:: Power Attack evaluation script
//:: prc_powatk_eval
//::///////////////////////////////////////////////
/** @file
Ran from EvalPRCFeats(). Checks if the creature
has Power Attack and gives them the PRC Power
Attack feats to skin if they do.
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
// x - moved to prc_feats.nss
#include "prc_alterations"
void main()
{
/* object oPC = OBJECT_SELF;
if(GetPRCSwitch(PRC_POWER_ATTACK) == PRC_POWER_ATTACK_DISABLED)
return;
if(GetHasFeat(FEAT_POWER_ATTACK) && !GetHasFeat(FEAT_POWER_ATTACK_QUICKS_RADIAL))
{
if(DEBUG) DoDebug("prc_powatk_eval: Adding the PRC Power Attack radials", oPC);
object oSkin = GetPCSkin(oPC);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_POWER_ATTACK_SINGLE_RADIAL), 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_POWER_ATTACK_FIVES_RADIAL), 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_PRC_POWER_ATTACK_QUICKS_RADIAL), 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
}*/
}