forked from Jaysyn/PRC8
106 lines
3.7 KiB
Plaintext
106 lines
3.7 KiB
Plaintext
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/*
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----------------
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Telekinetic Maneuver
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prc_pow_tkmove
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----------------
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26/3/05 by Stratovarius
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*/ /** @file
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Psychokinesis [Force]
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Level: Psion/wilder 4
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One creature
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Duration: 1 round / 2 levels
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Saving Throw: None
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Power Resistance: Yes
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Power Points: 7
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Metapsionics: Extend, Twin
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You mentally push a foe, attempting to knock it prone and disarm it. The DC
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of the discipline check for the target to resist being knocked down or
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disarmed is equal to your manifester level + you ability modified in your
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manifesting stat. The Discipline checks to avoid being knocked down and
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disarmed are rolled separately.
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Augment: For every 2 additional power points spent, the DC of the Discipline
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check is increased by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nPen = GetPsiPenetration(oManifester);
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int nDC = manif.nManifesterLevel
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+ GetAbilityModifier(GetAbilityOfClass(GetManifestingClass(oManifester)), oManifester)
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+ manif.nTimesAugOptUsed_1;
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int nDisarmed = FALSE;
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effect eKnock = EffectKnockdown();
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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float fDuration = 6.0f * (manif.nManifesterLevel / 2);
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if(manif.bExtend) fDuration *= 2;
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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// Roll to avoid disarm, if disarmable and wielding anything
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if(GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM) && GetIsObjectValid(oWeapon) && !GetIsSkillSuccessful(oTarget, SKILL_DISCIPLINE, nDC))
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{
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AssignCommand(oTarget, ClearAllActions(TRUE));
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SetDroppableFlag(oWeapon, TRUE);
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SetStolenFlag(oWeapon, FALSE);
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AssignCommand(oTarget, ActionPutDownItem(oWeapon));
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FloatingTextStrRefOnCreature(16824069, oManifester, FALSE); // "* Target disarmed! *"
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}
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// Roll to avoid knockdown
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if(!GetIsSkillSuccessful(oTarget, SKILL_DISCIPLINE, nDC))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eKnock, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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