PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_precoga.nss

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/*
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Precognition - Use edge
psi_pow_precoga
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15/7/05 by Stratovarius
*/ /** @file
Precognition - Use edge
Clairsentience
Level: Seer 1
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 1
Metapsionics: Extend
Precognition allows your mind to glimpse fragments of potential future
events - what you see will probably happen if no one takes action to change
it. However, your vision is incomplete, and it makes no real sense until the
actual events you glimpsed begin to unfold. That<61>s when everything begins to
come together, and you can act, if you act swiftly, on the information you
previously received when you manifested this power.
In practice, manifesting this power grants you a <20>precognitive edge.<2E>
Normally, you can have only a single precognitive edge at one time. You must
use your edge within a period of no more than 10 minutes per level, at which
time your preknowledge fades and you lose your edge.
You can use your precognitive edge in a variety of ways. Essentially, the
edge translates into a +2 insight bonus that you can apply at any time to
either an attack roll, a damage roll, a saving throw, or a skill check. To
apply this bonus for one round, press either the Attack, Save, Skill, or
Damage option on the radial menu.
*/
#include "psi_inc_psifunc"
void main()
{
object oUser = OBJECT_SELF;
int bIsActive = GetLocalInt(oUser, "PRC_Power_Precognition_Active");
if(bIsActive)
{
int nSpellID = PRCGetSpellId();
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
effect eEdge;
switch(nSpellID)
{
case POWER_PRECOGNITION_ATTACK:
eEdge = EffectAttackIncrease(2);
break;
case POWER_PRECOGNITION_DAMAGE:
eEdge = EffectDamageIncrease(DAMAGE_BONUS_2);
break;
case POWER_PRECOGNITION_SAVES:
eEdge = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2);
break;
case POWER_PRECOGNITION_SKILLS:
eEdge = EffectSkillIncrease(SKILL_ALL_SKILLS, 2);
break;
default:{
string sErr = "psi_pow_precoga: ERROR: Unknown spellID: " + IntToString(nSpellID);
if(DEBUG) DoDebug(sErr);
else WriteTimestampedLogEntry(sErr);
}
}
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oUser);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEdge, oUser, 6.0, FALSE);
// Remove the marker and remove the duration VFX
DeleteLocalInt(oUser, "PRC_Power_Precognition_Active");
PRCRemoveSpellEffects(POWER_PRECOGNITION_MAIN, oUser, oUser); // Assumption: The power is personal range, as such the effect applier is always same as the target
}
else
{
FloatingTextStrRefOnCreature(16824063, oUser, FALSE); // "You do not have a precognitive edge"
}
}