forked from Jaysyn/PRC8
118 lines
4.5 KiB
Plaintext
118 lines
4.5 KiB
Plaintext
|
/*
|
|||
|
----------------
|
|||
|
Mental Disruption
|
|||
|
|
|||
|
psi_pow_mntdsrp
|
|||
|
----------------
|
|||
|
|
|||
|
7/11/04 by Stratovarius
|
|||
|
*/ /** @file
|
|||
|
|
|||
|
Mental Disruption
|
|||
|
|
|||
|
Telepathy [Mind-Affecting]
|
|||
|
Level: Psion/wilder 2
|
|||
|
Manifesting Time: 1 standard action
|
|||
|
Range: 10 ft.
|
|||
|
Area: 10-ft.-radius spread centered on you
|
|||
|
Duration: Instantaneous
|
|||
|
Saving Throw: Will negates
|
|||
|
Power Resistance: Yes
|
|||
|
Power Points: 3
|
|||
|
Metapsionics: Twin, Widen
|
|||
|
|
|||
|
You generate a mental wave of confusion that instantly sweeps out from your
|
|||
|
location. All creatures you designate in the affected area (you can choose
|
|||
|
certain creatures to be unaffected) must make a Will save or become dazed
|
|||
|
for 1 round.
|
|||
|
|
|||
|
Augment: You can augment this power in one or both of the following ways.
|
|||
|
1. For every 2 additional power points you spend, this power<65>s save DC
|
|||
|
increases by 1.
|
|||
|
2. For every 2 additional power points you spend, this power<65>s range and the
|
|||
|
radius of its area both increase by 5 feet.
|
|||
|
*/
|
|||
|
|
|||
|
#include "psi_inc_psifunc"
|
|||
|
#include "psi_inc_pwresist"
|
|||
|
#include "psi_spellhook"
|
|||
|
#include "prc_inc_spells"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
/*
|
|||
|
Spellcast Hook Code
|
|||
|
Added 2004-11-02 by Stratovarius
|
|||
|
If you want to make changes to all powers,
|
|||
|
check psi_spellhook to find out more
|
|||
|
|
|||
|
*/
|
|||
|
|
|||
|
if (!PsiPrePowerCastCode())
|
|||
|
{
|
|||
|
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// End of Spell Cast Hook
|
|||
|
|
|||
|
object oManifester = OBJECT_SELF;
|
|||
|
struct manifestation manif =
|
|||
|
EvaluateManifestation(oManifester, OBJECT_INVALID,
|
|||
|
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
|
|||
|
2, PRC_UNLIMITED_AUGMENTATION,
|
|||
|
2, PRC_UNLIMITED_AUGMENTATION
|
|||
|
),
|
|||
|
METAPSIONIC_TWIN | METAPSIONIC_WIDEN
|
|||
|
);
|
|||
|
|
|||
|
if(manif.bCanManifest)
|
|||
|
{
|
|||
|
int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
|
|||
|
int nPen = GetPsiPenetration(oManifester);
|
|||
|
effect eLink = EffectDazed();
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
|
|||
|
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
|
|||
|
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
|
|||
|
float fRadius = EvaluateWidenPower(manif, FeetToMeters(10.0f + (5.0f * manif.nTimesAugOptUsed_2)));
|
|||
|
location lTarget = PRCGetSpellTargetLocation();
|
|||
|
object oTarget;
|
|||
|
|
|||
|
// Handle Twin Power
|
|||
|
int nRepeats = manif.bTwin ? 2 : 1;
|
|||
|
for(; nRepeats > 0; nRepeats--)
|
|||
|
{
|
|||
|
// Apply impact VFX
|
|||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
|
|||
|
|
|||
|
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, FALSE, OBJECT_TYPE_CREATURE);
|
|||
|
while(GetIsObjectValid(oTarget))
|
|||
|
{
|
|||
|
if(oTarget != oManifester && // No targeting self
|
|||
|
spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) // Select only hostiles
|
|||
|
)
|
|||
|
{
|
|||
|
// Let the AI know
|
|||
|
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
|||
|
|
|||
|
// Check for Power Resistance
|
|||
|
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
|||
|
{
|
|||
|
// Save - Will negates
|
|||
|
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
|
|||
|
{
|
|||
|
// Apply effect & VFX
|
|||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
|
|||
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|||
|
}// end if - Save
|
|||
|
}// end if - SR check
|
|||
|
}// end if - Target validity check
|
|||
|
|
|||
|
// Get next target
|
|||
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, FALSE, OBJECT_TYPE_CREATURE);
|
|||
|
}// end while - Target loop
|
|||
|
}// end for - Twin Power
|
|||
|
}// end if - Successfull manifestation
|
|||
|
}
|