PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_mntdsrp.nss

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/*
----------------
Mental Disruption
psi_pow_mntdsrp
----------------
7/11/04 by Stratovarius
*/ /** @file
Mental Disruption
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Manifesting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius spread centered on you
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3
Metapsionics: Twin, Widen
You generate a mental wave of confusion that instantly sweeps out from your
location. All creatures you designate in the affected area (you can choose
certain creatures to be unaffected) must make a Will save or become dazed
for 1 round.
Augment: You can augment this power in one or both of the following ways.
1. For every 2 additional power points you spend, this power<65>s save DC
increases by 1.
2. For every 2 additional power points you spend, this power<65>s range and the
radius of its area both increase by 5 feet.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
struct manifestation manif =
EvaluateManifestation(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
2, PRC_UNLIMITED_AUGMENTATION,
2, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_TWIN | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
int nPen = GetPsiPenetration(oManifester);
effect eLink = EffectDazed();
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
float fRadius = EvaluateWidenPower(manif, FeetToMeters(10.0f + (5.0f * manif.nTimesAugOptUsed_2)));
location lTarget = PRCGetSpellTargetLocation();
object oTarget;
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Apply impact VFX
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, FALSE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oManifester && // No targeting self
spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) // Select only hostiles
)
{
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Save - Will negates
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
// Apply effect & VFX
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}// end if - Save
}// end if - SR check
}// end if - Target validity check
// Get next target
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, FALSE, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}// end for - Twin Power
}// end if - Successfull manifestation
}