forked from Jaysyn/PRC8
106 lines
3.5 KiB
Plaintext
106 lines
3.5 KiB
Plaintext
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/*
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----------------
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Precognition, Greater
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psi_pow_gprecog
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----------------
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15/7/05 by Stratovarius
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*/ /** @file
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Precognition, Greater
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Clairsentience
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Level: Seer 6
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 hour/level
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Power Points: 11
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Metapsionics: Extend
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Precognition allows your mind to glimpse fragments of potential future
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events - what you see will probably happen if no one takes action to change
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it. However, your vision is incomplete, and it makes no real sense until the
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actual events you glimpsed begin to unfold. That<61>s when everything begins to
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come together, and you can act, if you act swiftly, on the information you
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previously received when you manifested this power.
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In practice, manifesting this power grants you a <20>precognitive edge.<2E>
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Normally, you can have only a single precognitive edge at one time. You must
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use your edge within a period of no more than 1 hour per level, at which
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time your preknowledge fades and you lose your edge.
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You can use your precognitive edge in a variety of ways. Essentially, the
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edge translates into a +4 insight bonus that you can apply at any time to
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either an attack roll, a damage roll, a saving throw, or a skill check. To
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apply this bonus for one round, press either the Attack, Save, Skill, or
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Damage option on the radial menu.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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float fDuration = HoursToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDuration *= 2;
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// Set the marker local
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SetLocalInt(oTarget, "PRC_Power_GreaterPrecognition_Active", TRUE);
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// Set a VFX for the monitor to watch
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Start the monitor
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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}
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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// Has the power ended since the last beat, or does the duration run out now
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if((--nBeatsRemaining == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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)
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{
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if(DEBUG) DoDebug("psi_pow_gprecog: Power expired, clearing");
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// Clear the marker
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DeleteLocalInt(oTarget, "PRC_Power_GreaterPrecognition_Active");
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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