2024-02-11 14:01:05 -05:00
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/*
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----------------
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Empathic Feedback
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psi_pow_empfeed
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----------------
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19/2/04 by Stratovarius
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*/ /** @file
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Empathic Feedback
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Telepathy [Mind-Affecting]
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Level: Psion/wilder 4, psychic warrior 3
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: Psion/wilder 7, psychic warrior 5
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Metapsionics: Extend
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You empathically share your pain and suffering with your attacker. Each time
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a creature strikes you in melee, it takes damage equal to the amount it
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dealt to you or 5 points, whichever is less. This damage is empathic in
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nature, so powers and abilities the attacker may have such as damage
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reduction and regeneration do not lessen or change this damage. The damage
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from empathic feedback has no type, so even if you took fire damage from a
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creature that has immunity to fire, empathic feedback will damage your
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attacker.
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Augment: For every additional power point you spend, this power<65>s damage
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potential increases by 1 point.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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const string EMPATHIC_FEEDBACK_VARNAME = "PRC_Power_EmpathicFeedback_Damage";
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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// Are we running the manifestation part or the onhit part?
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if(GetRunningEvent() != EVENT_ONHIT)
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{
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// Power use hook
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if(!PsiPrePowerCastCode()) return;
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nDamage = 5 + manif.nTimesAugOptUsed_1;
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Get the OnHitCast: Unique on the target's armor / hide
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ExecuteScript("prc_keep_onhit_a", oTarget);
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// Hook eventscript
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AddEventScript(oTarget, EVENT_ONHIT, "psi_pow_empfeed", TRUE, FALSE);
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// Set the local variable for the amount of damage transferrable
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SetLocalInt(oTarget, EMPATHIC_FEEDBACK_VARNAME, nDamage);
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// Do VFX for the monitor to look for
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Start effect end monitor
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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}// end if - Successfull manifestation
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}// end if - Manifesting a power
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// Running the OnHit event
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else
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{
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object oManifester = OBJECT_SELF;
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object oItem = GetSpellCastItem();
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// Make sure the one doing the triggering hit was someone else
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if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR ||
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GetBaseItemType(oItem) == BASE_ITEM_CREATUREITEM
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)
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{
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object oTarget = PRCGetSpellTargetObject();
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// Mind-affecting immunity check, and must be in melee range
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && GetIsInMeleeRange(oManifester, oTarget))
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{
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int nMaxDamage = GetLocalInt(oManifester, EMPATHIC_FEEDBACK_VARNAME);
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int nDamageTaken = GetTotalDamageDealt();
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2025-01-29 22:46:38 -05:00
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int nDamage = PRCMin(nMaxDamage, nDamageTaken);
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2024-02-11 14:01:05 -05:00
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// Use positive damage, it's unlikelier to be resisted than magic damage
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effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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}// end if - Mind-affecting immunity check
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}// end if - Manifester was the one hit in the triggering attack
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}// end else - Running OnHit event
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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// Has the power ended since the last beat, or does the duration run out now
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if((--nBeatsRemaining == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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)
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{
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if(DEBUG) DoDebug("psi_pow_empfeed: Removing marker");
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// Clear the effect presence marker
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DeleteLocalInt(oTarget, EMPATHIC_FEEDBACK_VARNAME);
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// Remove the eventscript
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RemoveEventScript(oTarget, EVENT_ONHIT, "psi_pow_empfeed", TRUE, FALSE);
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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