PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_egowhip.nss

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/*
----------------
Ego Whip
psi_pow_egowhip
----------------
6/11/04 by Stratovarius
*/ /** @file
Ego Whip
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Manifesting Time: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half; see text
Power Resistance: Yes
Power Points: 3
Metapsionics: Empower, Maximize, Twin
Your rapid mental lashings assault the ego of your enemy, debilitating its
confidence. The target takes 1d4 points of Charisma damage, or half that
amount (minimum 1 point) on a successful save. A target that fails its save
is also dazed for 1 round.
Augment: For every 4 additional power points you spend, this power<65>s Charisma
damage increases by 1d4 points and its save DC increases by 2.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
4, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + (2 * manif.nTimesAugOptUsed_1);
int nPen = GetPsiPenetration(oManifester);
int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
int nDieSize = 4;
int nDamage;
effect eDaze = EffectDazed();
eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, oManifester, BODY_NODE_CHEST);
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Mind-affecting immunity check
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Roll damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE);
// Will save for half and not being dazed
if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
nDamage = PRCMax(nDamage / 2, 1); // Minimum 1 damage
}
else if (GetHasMettle(oTarget, SAVING_THROW_WILL))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oTarget);
}
// Failed save, daze
else
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oTarget, RoundsToSeconds(1), FALSE);
}
//Apply the VFX impact
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7 ,FALSE);
DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
// Apply the ability damage. Wears off at rate of 1 point / day
ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f, TRUE);
}// end if - SR check
}// end for - Twin Power
}// end if - Mind-affecting immunity check
}// end if - Successfull manifestation
}