2024-02-11 14:01:05 -05:00
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/*
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----------------
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Ego Whip
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psi_pow_egowhip
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----------------
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6/11/04 by Stratovarius
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*/ /** @file
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Ego Whip
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Telepathy [Mind-Affecting]
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. +10 ft./level)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: Will half; see text
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Empower, Maximize, Twin
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Your rapid mental lashings assault the ego of your enemy, debilitating its
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confidence. The target takes 1d4 points of Charisma damage, or half that
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amount (minimum 1 point) on a successful save. A target that fails its save
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is also dazed for 1 round.
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Augment: For every 4 additional power points you spend, this power<65>s Charisma
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damage increases by 1d4 points and its save DC increases by 2.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester) + (2 * manif.nTimesAugOptUsed_1);
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int nPen = GetPsiPenetration(oManifester);
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int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
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int nDieSize = 4;
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int nDamage;
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effect eDaze = EffectDazed();
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eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, oManifester, BODY_NODE_CHEST);
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Mind-affecting immunity check
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE);
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// Will save for half and not being dazed
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if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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2025-01-29 22:46:38 -05:00
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nDamage = PRCMax(nDamage / 2, 1); // Minimum 1 damage
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2024-02-11 14:01:05 -05:00
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}
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else if (GetHasMettle(oTarget, SAVING_THROW_WILL))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oTarget);
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}
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// Failed save, daze
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else
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oTarget, RoundsToSeconds(1), FALSE);
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}
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//Apply the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7 ,FALSE);
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DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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// Apply the ability damage. Wears off at rate of 1 point / day
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ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f, TRUE);
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Mind-affecting immunity check
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}// end if - Successfull manifestation
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}
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