forked from Jaysyn/PRC8
141 lines
5.7 KiB
Plaintext
141 lines
5.7 KiB
Plaintext
|
/*
|
|||
|
----------------
|
|||
|
Disable
|
|||
|
|
|||
|
psi_pow_disable
|
|||
|
----------------
|
|||
|
|
|||
|
29/10/04 by Stratovarius
|
|||
|
*/ /** @file
|
|||
|
|
|||
|
Disable
|
|||
|
|
|||
|
Telepathy (Compulsion) [Mind-Affecting]
|
|||
|
Level: Psion/wilder 1
|
|||
|
Manifesting Time: 1 standard action
|
|||
|
Range: 20 ft.
|
|||
|
Area: Cone-shaped emanation centered on you
|
|||
|
Duration: 1 min./level
|
|||
|
Saving Throw: Will negates
|
|||
|
Power Resistance: Yes
|
|||
|
Power Points: 1
|
|||
|
Metapsionics: Extend, Twin, Widen
|
|||
|
|
|||
|
You broadcast a mental compulsion that convinces one or more creatures of
|
|||
|
4 Hit Dice or less that they are disabled. Creatures with the fewest HD are
|
|||
|
affected first. Among creatures with equal Hit Dice, those who are closest
|
|||
|
to the power<65>s point of origin are affected first. Hit Dice that are not
|
|||
|
sufficient to affect a creature are wasted.
|
|||
|
Creatures affected by this power believe that they have somehow been brought
|
|||
|
to the brink of unconsciousness and must act accordingly.
|
|||
|
|
|||
|
Augment: For every 2 additional power points you spend, this power<65>s range
|
|||
|
increases by 5 feet and its save DC increases by 1.
|
|||
|
In addition, for every additional power point you spend to increase the range and
|
|||
|
the save DC, this power can affect targets that have Hit Dice equal to 4 + the
|
|||
|
number of additional points.
|
|||
|
*/
|
|||
|
|
|||
|
#include "psi_inc_psifunc"
|
|||
|
#include "psi_inc_pwresist"
|
|||
|
#include "psi_spellhook"
|
|||
|
#include "prc_inc_spells"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
/*
|
|||
|
Spellcast Hook Code
|
|||
|
Added 2004-11-02 by Stratovarius
|
|||
|
If you want to make changes to all powers,
|
|||
|
check psi_spellhook to find out more
|
|||
|
|
|||
|
*/
|
|||
|
|
|||
|
if (!PsiPrePowerCastCode())
|
|||
|
{
|
|||
|
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// End of Spell Cast Hook
|
|||
|
|
|||
|
object oManifester = OBJECT_SELF;
|
|||
|
struct manifestation manif =
|
|||
|
EvaluateManifestation(oManifester, OBJECT_INVALID,
|
|||
|
PowerAugmentationProfile(1,
|
|||
|
2, PRC_UNLIMITED_AUGMENTATION
|
|||
|
),
|
|||
|
METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
|
|||
|
);
|
|||
|
|
|||
|
if(manif.bCanManifest)
|
|||
|
{
|
|||
|
int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
|
|||
|
int nPen = GetPsiPenetration(oManifester);
|
|||
|
int nMaxHD = 4 + manif.nTimesGenericAugUsed;
|
|||
|
int nHDLeft = nMaxHD;
|
|||
|
int nTargetHD;
|
|||
|
effect eLink = EffectSlow();
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
|
|||
|
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
|
|||
|
float fWidth = EvaluateWidenPower(manif, FeetToMeters(20.0f + (5.0f * manif.nTimesAugOptUsed_1)));
|
|||
|
float fDuration = 60.0f * manif.nManifesterLevel;
|
|||
|
if(manif.bExtend) fDuration *= 2;
|
|||
|
|
|||
|
// Determine potential targets
|
|||
|
location lTarget = PRCGetSpellTargetLocation();
|
|||
|
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
|||
|
while(GetIsObjectValid(oTarget))
|
|||
|
{
|
|||
|
if(oTarget != oManifester && // Not the manifester
|
|||
|
spellsIsTarget(oTarget, // Game difficulty adjustment
|
|||
|
SPELL_TARGET_STANDARDHOSTILE,
|
|||
|
oManifester)
|
|||
|
)
|
|||
|
{
|
|||
|
AddToTargetList(oTarget, oManifester, INSERTION_BIAS_HD, FALSE);
|
|||
|
}// end if - target is valid for this
|
|||
|
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
|||
|
}// end while - target list generation
|
|||
|
|
|||
|
// Now get targets until out of affectable HD or out of targets
|
|||
|
oTarget = GetTargetListHead(oManifester);
|
|||
|
while(nHDLeft > 0 && GetIsObjectValid(oTarget))
|
|||
|
{
|
|||
|
nTargetHD = GetHitDice(oTarget);
|
|||
|
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && // Check that the target has a mind to affect
|
|||
|
nTargetHD <= nMaxHD && // It has low enough HD to be affectable at all
|
|||
|
nTargetHD <= nHDLeft // There are enough affectable HD left to affect it
|
|||
|
)
|
|||
|
{
|
|||
|
// Let the AI know
|
|||
|
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
|||
|
|
|||
|
// Handle Twin Power
|
|||
|
int nRepeats = manif.bTwin ? 2 : 1;
|
|||
|
for(; nRepeats > 0; nRepeats--)
|
|||
|
{
|
|||
|
//Check for Power Resistance
|
|||
|
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
|||
|
{
|
|||
|
// Will negates
|
|||
|
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
|
|||
|
{
|
|||
|
//Apply VFX Impact and slow effect
|
|||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
|
|||
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|||
|
}// end if - Failed save
|
|||
|
}// end if - SR check
|
|||
|
}// end for - Twin Power
|
|||
|
|
|||
|
// Only remove from the HD pool if an attempt was made
|
|||
|
nHDLeft -= nTargetHD;
|
|||
|
}// end if - Target validity testing
|
|||
|
|
|||
|
// Get next target, if any
|
|||
|
oTarget = GetTargetListHead(oManifester);
|
|||
|
}// end while - Target loop
|
|||
|
}// end if - Successfull manifestation
|
|||
|
}
|