forked from Jaysyn/PRC8
90 lines
2.6 KiB
Plaintext
90 lines
2.6 KiB
Plaintext
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/*
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----------------
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Control Sound
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psi_pow_ctrlsnd
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----------------
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26/3/05 by Stratovarius
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*/ /** @file
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Control Sound
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Psychokinesis [Sonic]
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One creature or object
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Duration: 1 round/level
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Saving Throw: Will negates
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Extend, Twin
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You shape and alter existing sounds, creating a zone of silence around the
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target. If the target is hostile, it recieves a will save and power
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resistance, otherwise the effect automatically takes place.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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effect eAOE = EffectAreaOfEffect(AOE_MOB_SILENCE);
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float fDuration = RoundsToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDuration *= 2;
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// Friendly targets are considered willing. They do not get SR / save and the power is not considered hostile towards them
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if(GetIsFriend(oTarget))
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{
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PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}
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else
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{
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// SR check
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SONIC))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}
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}
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}
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}
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}
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