forked from Jaysyn/PRC8
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Armoured Mind
|
||
|
//:: psi_imnd_armmnd
|
||
|
//::///////////////////////////////////////////////
|
||
|
/*
|
||
|
Allows a user to expend focus to give themselves a bonus on Will saves
|
||
|
equal to the base AC of her armour. This lasts for 1 round.
|
||
|
|
||
|
Using Armoured Mind requires expending psionic focus.
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Modified By: Stratovarius
|
||
|
//:: Modified On: 14.02.2006
|
||
|
//:://////////////////////////////////////////////
|
||
|
|
||
|
#include "prc_alterations"
|
||
|
#include "psi_inc_psifunc"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
object oPC = OBJECT_SELF;
|
||
|
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST);
|
||
|
int nAC = GetBaseAC(oItem);
|
||
|
|
||
|
// If he isn't wearing armour, this fails
|
||
|
if(nAC < 1)
|
||
|
{
|
||
|
SendMessageToPC(oPC, "You must be wearing armour to use this feat");
|
||
|
return;
|
||
|
}
|
||
|
if(!UsePsionicFocus(oPC))
|
||
|
{
|
||
|
SendMessageToPC(oPC, "You must be psionically focused to use this feat");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Add the AC as a will save bonus
|
||
|
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nAC);
|
||
|
// One round duration
|
||
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oPC, 6.0);
|
||
|
|
||
|
}
|