forked from Jaysyn/PRC8
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Blade Barrier: Heartbeat
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//:: NW_S0_BladeBarA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a wall 10m long and 2m thick of whirling
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blades that hack and slice anything moving into
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them. Anything caught in the blades takes
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2d6 per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 20, 2001
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//:://////////////////////////////////////////////
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//#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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object oTarget;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_COM_HIT_FIRE);
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oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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int nDamage = d6(14);
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if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, 24))
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nDamage = d6(7);
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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oTarget = GetNextInPersistentObject();
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}
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}
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