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#include "moi_inc_moifunc"
#include "inc_dynconv"
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("moi_totemist running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oMeldshaper;
switch(nEvent)
{
case EVENT_ONPLAYERREST_FINISHED: oMeldshaper = GetLastBeingRested(); break;
case EVENT_ONCLIENTENTER: oMeldshaper = GetEnteringObject(); break;
default:
oMeldshaper = OBJECT_SELF;
}
int nClass = GetLevelByClass(CLASS_TYPE_TOTEMIST, oMeldshaper);
object oSkin = GetPCSkin(oMeldshaper);
if (!GetLocalInt(oMeldshaper, "TotemistDelay"))
{
SetLocalInt(oMeldshaper, "TotemistDelay", TRUE);
DelayCommand(0.1, DeleteLocalInt(oMeldshaper, "TotemistDelay"));
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
// Add eventhook to OnRestFinished to reset the used marker
AddEventScript(oMeldshaper, EVENT_ONPLAYERREST_FINISHED, "moi_totemist", TRUE, FALSE);
AddEventScript(oMeldshaper, EVENT_ONPLAYEREQUIPITEM, "moi_totemist", TRUE, FALSE);
}
else if(nEvent == EVENT_ONPLAYERREST_FINISHED && (PRCGetIsAliveCreature(oMeldshaper)|| GetHasFeat(FEAT_UNDEAD_MELDSHAPER, oMeldshaper)))
{
ClearMeldShapes(oMeldshaper);
AssignCommand(oMeldshaper, ClearAllActions(TRUE));
SetLocalInt(oMeldshaper, "MeldshapeClass", CLASS_TYPE_TOTEMIST);
StartDynamicConversation("moi_meldshapecnv", oMeldshaper, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oMeldshaper);
}
else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
{
oMeldshaper = GetItemLastEquippedBy();
ChakraBindUnequip(oMeldshaper, GetItemLastEquipped());
}
}
}