forked from Jaysyn/PRC8
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Name Sleet Storm
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//:: FileName sp_sleet_storm.nss
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//:://////////////////////////////////////////////
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/**@file Sleet Storm
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Conjuration (Creation) [Cold]
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Level: Drd 3, Sor/Wiz 3
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Long (400 ft. + 40 ft./level)
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Area: Cylinder (40-ft. radius, 20 ft. high)
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: No
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Driving sleet blocks all sight (even darkvision)
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within it and causes the ground in the area to be
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icy. A creature can walk within or through the
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area of sleet at half normal speed with a DC 10
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Balance check. Failure means it can<61>t move in that
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round, while failure by 5 or more means it falls
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(see the Balance skill for details).
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The sleet extinguishes torches and small fires.
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Arcane Material Component: A pinch of dust and a
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few drops of water.
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Author: Tenjac
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Created: 7/6/07
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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object oPC = OBJECT_SELF;
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location lLoc = PRCGetSpellTargetLocation();
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int nCasterLevel = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(nCasterLevel);
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effect eAoE = EffectAreaOfEffect(VFX_PER_SLEET_STORM);
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if(PRCGetMetaMagicFeat() & METAMAGIC_EXTEND) fDur += fDur;
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAoE, lLoc, fDur);
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object oAoE = GetAreaOfEffectObject(lLoc, "VFX_PER_SLEET_STORM");
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SetAllAoEInts(SPELL_SLEET_STORM, oAoE, 20, 0, nCasterLevel);
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PRCSetSchool();
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}
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