forked from Jaysyn/PRC8
42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
|
//////////////////////////////////////////////////////
|
||
|
// Shedden
|
||
|
// sp_shedden.nss
|
||
|
////////////////////////////////////////////////////////
|
||
|
/*
|
||
|
Shedden: This gray paste is brewed from the exoskeletons
|
||
|
of monstrous spiders ground with silk-based oils and mixed
|
||
|
with various chemicals and reagents. When spread on your
|
||
|
exposed flesh, it temporarily hardens your skin, granting
|
||
|
you a +1 bonus to natural armor for 2 minutes. This bonus
|
||
|
stacks with any other natural armor you already have. It takes
|
||
|
1 minute to apply shedden to your entire body and obtain its
|
||
|
benefits.
|
||
|
Shedden can be created with a DC 20 Craft (alchemy) check.
|
||
|
Certain master alchemists can create shedden that provides
|
||
|
natural armor bonuses of +2 to +5, but doing so raises the
|
||
|
Craft DC by 4 for each additional point of natural armor and
|
||
|
increases the price as follows: 200 gp for +2, 500 gp for +3,
|
||
|
1,000 gp for +4, and 2,000 gp for +5.*/
|
||
|
|
||
|
#include "prc_inc_spells"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
object oTarget = PRCGetSpellTargetObject();
|
||
|
int nSpell = GetSpellId();
|
||
|
int nBonus;
|
||
|
|
||
|
if(nSpell == SPELL_SHEDDEN) nBonus = 1;
|
||
|
|
||
|
else if (nSpell == SPELL_SHEDDEN2) nBonus = 2;
|
||
|
|
||
|
else if (nSpell == SPELL_SHEDDEN3) nBonus = 3;
|
||
|
|
||
|
else if (nSpell == SPELL_SHEDDEN4) nBonus = 4;
|
||
|
|
||
|
else if (nSpell == SPELL_SHEDDEN5) nBonus = 5;
|
||
|
|
||
|
else return;
|
||
|
|
||
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(nBonus, AC_NATURAL_BONUS), oTarget, TurnsToSeconds(2));
|
||
|
}
|