PRC8_fork/trunk/spells/sp_rain_ffishC.nss

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/////////////////////////////////////////////////////////////
// Rain of Frogs or Fish AoE Heartbeat
// sp_rain_ffishC.nss
/////////////////////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
location lLoc = GetLocation(OBJECT_SELF);
int nType;
float fDur;
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 500.0f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d3(1), DAMAGE_TYPE_BLUDGEONING), oTarget);
oTarget = MyNextObjectInShape(SHAPE_SPHERE, 500.0f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
}
}