PRC8_fork/trunk/spells/nw_s1_aurablind.nss

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//::///////////////////////////////////////////////
//:: Aura of Blinding
//:: NW_S1_AuraBlind.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be blinded because of the
sheer ugliness or beauty of the creature.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
// Modified 2004/01/30 (Brian Greinke)
// Added disable/reenable support
#include "prc_alterations"
void main()
{
//first, look to see if effect is already activated
if ( GetHasSpellEffect(SPELLABILITY_AURA_BLINDING, OBJECT_SELF) )
{
PRCRemoveSpellEffects( SPELLABILITY_AURA_BLINDING, OBJECT_SELF, OBJECT_SELF );
return;
}
//Set the AOE effect and place it in the world. The Aura abilities
//are all permamnent and do not require recasting.
effect eAOE = EffectAreaOfEffect(AOE_MOB_BLINDING);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF);
}