PRC8_fork/trunk/scripts/wol_m_ur.nss

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//::///////////////////////////////////////////////
//:: Name Ur maintain script
//:: FileName wol_m_ur
//:://////////////////////////////////////////////
/*
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Skill Penalty: -1 at 7th, -2 at 13th, -3 at 18th
Hit Point Penalty: -2 at 6th, -4 at 8th, -6 at 9th, -8 at 10th, -10 at 12th, -12 at 14th, -14 at 16th, -16 at 18th, -18 at 19th, -20 at 20th
LEGACY ITEM BONUSES
8th - +2 Handaxe
12th - +3 Handaxe
15th - +4 Handaxe
18th - +5 Keen Handaxe
LEGACY ITEM ABILITIES
Fast Movement (Su): At 6th level, your base land speed increases by 5 feet. Treat this as an enhancement bonus. At 11th level, this bonus improves to 10 feet.
Keen Sight (Su): You gain a +5 competence bonus on Spot checks at 9th level.
Swift Stride (Su): Starting at 10th level, three times per day as a swift action, you can grant yourself a 30foot enhancement bonus on your base land speed. The increase lasts 1 round. Caster level 5th.
Stealthy Approach (Su): At 13th level, you gain a +10 competence bonus on Move Silently checks.
Wolf<EFBFBD>s Cunning (Su): You are able to react to danger with surprising speed. At 16th level, you gain Improved Initiative.
Implacable Will (Su): At 17th level, you gain a +5 morale bonus on Will saves.
Healing Totem (Sp): Starting at 19th level, two times per day as a swift action, you can use cure critical wounds (self only) as the spell. Caster level 15th.
Natural Lore (Su): At 19th level, you gain a +5 competence bonus on Lore checks.
Savage Transformation (Su): Beginning at 20th level, once per day as a free action, you can enter a state of savagery lasting for 10 rounds. In this state, you are immune to poison, death effects, and fear effects. Any damage that would reduce you to <20>1 or fewer hit points is ignored.
*/
#include "prc_inc_template"
void main()
{
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
int nHD = GetHitDice(oPC);
int nHPPen = 0;
object oWOL = GetItemPossessedBy(oPC, "WOL_Ur");
// You get nothing if you aren't wielding the weapon
if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))
{
SetCompositeBonus(oSkin, "Ur_Spot", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
SetCompositeBonus(oSkin, "Ur_MS", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
SetCompositeBonus(oSkin, "Ur_Will", 0, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_WILL);
SetCompositeBonus(oSkin, "Ur_Lore", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
return;
}
// 5th to 10th level abilities
if (GetHasFeat(FEAT_LEAST_LEGACY, oPC))
{
if(nHD >= 5)
{
}
if(nHD >= 6)
{
nHPPen += 2;
}
if(nHD >= 7)
{
if (13 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 1)), "WOLEffect"), oPC);
}
if(nHD >= 8)
{
nHPPen += 2;
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2));
}
if(nHD >= 9)
{
nHPPen += 2;
SetCompositeBonus(oSkin, "Ur_Spot", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
}
if(nHD >= 10)
{
nHPPen += 2;
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_UR_SWIFT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}
// 11th to 16th level abilities
if (GetHasFeat(FEAT_LESSER_LEGACY, oPC))
{
if(nHD >= 11)
{
}
if(nHD >= 12)
{
nHPPen += 2;
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(3));
}
if(nHD >= 13)
{
if (18 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 2)), "WOLEffect"), oPC);
SetCompositeBonus(oSkin, "Ur_MS", 10, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
}
if(nHD >= 14)
{
nHPPen += 2;
}
if(nHD >= 15)
{
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4));
}
if(nHD >= 16)
{
nHPPen += 2;
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_INIT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}
// 17th+ level abilities
if (GetHasFeat(FEAT_GREATER_LEGACY, oPC))
{
if(nHD >= 17)
{
SetCompositeBonus(oSkin, "Ur_Will", 5, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_WILL);
}
if(nHD >= 18)
{
nHPPen += 2;
ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 3)), "WOLEffect"), oPC);
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(5));
IPSafeAddItemProperty(oWOL, ItemPropertyKeen());
}
if(nHD >= 19)
{
nHPPen += 2;
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_UR_HEALING), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
SetCompositeBonus(oSkin, "Ur_Lore", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
}
if(nHD >= 20)
{
nHPPen += 2;
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_UR_SAVAGE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}
SetLocalInt(oPC, "WoLHealthPenalty", nHPPen);
if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0)
{
WoLHealthPenaltyHB(oPC);
SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE);
}
}