PRC8_fork/trunk/scripts/strat_pitglare.nss

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#include "prc_inc_sp_tch"
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nDamage = d6(16);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
effect eRay;
int nTouchAttack = PRCDoRangedTouchAttack(oTarget);;
if (nTouchAttack > 0)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY));
eRay = EffectBeam(VFX_BEAM_FIRE, OBJECT_SELF, BODY_NODE_HAND);
//Apply the VFX impact and effects
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7);
}
}