PRC8_fork/trunk/scripts/prc_sohei_frenzy.nss

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/////////////////////////////////////////////////
// Sohei Frenzy
//-----------------------------------------------
// Created By: Stratovarius
/////////////////////////////////////////////////
#include "prc_alterations"
void main()
{
// The pile of effects that are given to the Sohei when it frenzies
// -2 AB, +2 Dex/Str, +1 Attack, +10 feet per round, and can't cast spells
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, 2);
effect eMov = EffectMovementSpeedIncrease(33);
effect eAtk = EffectModifyAttacks(1);
effect eAB = EffectAttackDecrease(2);
effect eSpell = EffectSpellFailure(100);
effect eLink = EffectLinkEffects(eStr, eDur);
eLink = EffectLinkEffects(eLink, eDex);
eLink = EffectLinkEffects(eLink, eMov);
eLink = EffectLinkEffects(eLink, eAtk);
eLink = EffectLinkEffects(eLink, eAB);
eLink = EffectLinkEffects(eLink, eSpell);
eLink = ExtraordinaryEffect(eLink);
int nDur = (GetAbilityModifier(ABILITY_CONSTITUTION, OBJECT_SELF) + 3);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDur));
DelayCommand(RoundsToSeconds(nDur), ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFatigue(), OBJECT_SELF, RoundsToSeconds(nDur)));
}