forked from Jaysyn/PRC8
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Knight - Call to Battle
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//:: prc_knght_battle.nss
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//:://////////////////////////////////////////////
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//:: One ally who fails a save this round gets another shot at it.
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 1, 2007
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nRace = MyPRCGetRacialType(oTarget);
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int nClass = GetLevelByClass(CLASS_TYPE_KNIGHT, oPC);
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int nDur = 5 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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int nBonus = 1;
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int nKC = GetLocalInt(oPC, "KnightsChallenge");
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if (nKC > 0)
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{
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FloatingTextStringOnCreature("You have " +IntToString(nKC) + " uses of Knight's Challenge remaining", oPC, FALSE);
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// Subtract a use
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SetLocalInt(oPC, "KnightsChallenge", nKC - 1);
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}
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else // Fail, no more uses
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{
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FloatingTextStringOnCreature("You have no more uses of Knight's Challenge remaining", oPC, FALSE);
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return;
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}
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// Worthy Targets
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if (GetIsFriend(oTarget, oPC))
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{
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SetLocalInt(oTarget, "CallToBattle", TRUE);
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DelayCommand(6.0, DeleteLocalInt(oTarget, "CallToBattle"));
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}
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}
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