PRC8_fork/trunk/psionics/psi_pyro_nimbus.nss

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/*
prc_pyro_nimbus
Cloud that protects pyro and allows touch attack
By: Flaming_Sword
Created: Dec 7, 2007
Modified: Dec 7, 2007
*/
#include "prc_alterations"
#include "prc_x2_itemprop"
void main()
{
object oPC = OBJECT_SELF;
int nLevel = (GetLevelByClass(CLASS_TYPE_PYROKINETICIST, oPC));
float fDur = IntToFloat(nLevel * 60);
effect eNimbus = EffectAbilityIncrease(ABILITY_CHARISMA, 4);
eNimbus = EffectLinkEffects(EffectDamageReduction(5, DAMAGE_POWER_PLUS_ONE), eNimbus);
eNimbus = EffectLinkEffects(EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD), eNimbus);
eNimbus = EffectLinkEffects(EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20), eNimbus);
eNimbus = EffectLinkEffects(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE), eNimbus);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNimbus, oPC, fDur);
IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC), ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}