PRC8_fork/trunk/psionics/psi_pow_wepnrg.nss

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/** @file psi_pow_wepnrg
Weapon of Energy
Psychokinesis [see text]
Level: Psychic warrior 4
Range: Touch
Target: Weapon touched
Duration: 1 round/level
Power Points: 7
Metapsionics: Extend
You can use this power to energize a weapon. That weapon deals an extra 1d8
points of cold, electricity, or fire damage (as chosen by you at the time of
manifestation) on a successful hit.
If this power is manifested on a already benefiting from the effect of the
power, the newer manifestation supersedes the older manifestation, even if
both manifestations are of different energy types.
This power<65>s subtype is the same as the type of energy infused in the
touched weapon.
@author Stratovarius
@date Created: Nov 5, 2005
@date Modified: Jul 3, 2006
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_sp_func"
int DoPower(object oManifester, object oTarget, struct manifestation manif)
{
int nDamageType;
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis;
float fDuration = 6.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Determine if we targeted a weapon or a creature
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
{
// It's a creature, target their primary weapon
oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
}
// Make sure the target is either weapon or ammo
if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
GetBaseItemType(oTarget) == BASE_ITEM_BULLET
) )
oTarget = OBJECT_INVALID;
// Make sure we have a valid target
if(!GetIsObjectValid(oTarget))
{
// "Target is not a weapon!"
FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
return TRUE;
}
// Remove previous Weapon of Energy, if any
RemoveSpecificProperty(oTarget, ITEM_PROPERTY_DAMAGE_BONUS, -1, IP_CONST_DAMAGEBONUS_1d8, 1, "", -1, DURATION_TYPE_TEMPORARY);
// Determine damage type and VFX
switch(manif.nSpellID)
{
case POWER_WEAPON_ENERGY_COLD:
nDamageType = IP_CONST_DAMAGETYPE_COLD;
eVis = EffectVisualEffect(VFX_IMP_PULSE_COLD);
break;
case POWER_WEAPON_ENERGY_ELEC:
nDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL;
eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
break;
case POWER_WEAPON_ENERGY_FIRE:
nDamageType = IP_CONST_DAMAGETYPE_FIRE;
eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
break;
default:{
string sErr = "psi_pow_wepnrg: ERROR: Unknown spellID: " + IntToString(manif.nSpellID);
if(DEBUG) { DoDebug(sErr); Die(); }
else WriteTimestampedLogEntry(sErr);
}
}
// Apply the itemproperties
itemproperty ipNrg = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1d8);
AddItemProperty(DURATION_TYPE_TEMPORARY, ipNrg, oTarget, fDuration);
// Do some VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget));
DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oTarget), fDuration);
return TRUE; //Held charge is used if at least 1 touch from twinned power hits
}
void main()
{
if(!PsiPrePowerCastCode()) return;
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif;
int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
{ //holding the charge, manifesting power on self
SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
return;
}
DoPower(oManifester, oTarget, manif);
}
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
if(DoPower(oManifester, oTarget, manif))
DecrementSpellCharges(oManifester);
}
}
}