forked from Jaysyn/PRC8
138 lines
4.9 KiB
Plaintext
138 lines
4.9 KiB
Plaintext
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/** @file psi_pow_wepnrg
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Weapon of Energy
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Psychokinesis [see text]
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Level: Psychic warrior 4
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Range: Touch
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Target: Weapon touched
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Duration: 1 round/level
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Power Points: 7
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Metapsionics: Extend
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You can use this power to energize a weapon. That weapon deals an extra 1d8
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points of cold, electricity, or fire damage (as chosen by you at the time of
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manifestation) on a successful hit.
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If this power is manifested on a already benefiting from the effect of the
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power, the newer manifestation supersedes the older manifestation, even if
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both manifestations are of different energy types.
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This power<65>s subtype is the same as the type of energy infused in the
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touched weapon.
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@author Stratovarius
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@date Created: Nov 5, 2005
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@date Modified: Jul 3, 2006
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_sp_func"
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int DoPower(object oManifester, object oTarget, struct manifestation manif)
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{
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int nDamageType;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis;
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Determine if we targeted a weapon or a creature
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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// It's a creature, target their primary weapon
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oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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}
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// Make sure the target is either weapon or ammo
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if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
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GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
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GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
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GetBaseItemType(oTarget) == BASE_ITEM_BULLET
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) )
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oTarget = OBJECT_INVALID;
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// Make sure we have a valid target
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if(!GetIsObjectValid(oTarget))
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{
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// "Target is not a weapon!"
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FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
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return TRUE;
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}
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// Remove previous Weapon of Energy, if any
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RemoveSpecificProperty(oTarget, ITEM_PROPERTY_DAMAGE_BONUS, -1, IP_CONST_DAMAGEBONUS_1d8, 1, "", -1, DURATION_TYPE_TEMPORARY);
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// Determine damage type and VFX
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switch(manif.nSpellID)
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{
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case POWER_WEAPON_ENERGY_COLD:
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nDamageType = IP_CONST_DAMAGETYPE_COLD;
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eVis = EffectVisualEffect(VFX_IMP_PULSE_COLD);
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break;
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case POWER_WEAPON_ENERGY_ELEC:
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nDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL;
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eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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break;
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case POWER_WEAPON_ENERGY_FIRE:
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nDamageType = IP_CONST_DAMAGETYPE_FIRE;
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eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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break;
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default:{
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string sErr = "psi_pow_wepnrg: ERROR: Unknown spellID: " + IntToString(manif.nSpellID);
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if(DEBUG) { DoDebug(sErr); Die(); }
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else WriteTimestampedLogEntry(sErr);
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}
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}
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// Apply the itemproperties
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itemproperty ipNrg = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1d8);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipNrg, oTarget, fDuration);
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// Do some VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget));
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DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
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DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oTarget), fDuration);
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return TRUE; //Held charge is used if at least 1 touch from twinned power hits
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}
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void main()
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{
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if(!PsiPrePowerCastCode()) return;
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif;
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int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
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{ //holding the charge, manifesting power on self
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SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
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SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
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return;
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}
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DoPower(oManifester, oTarget, manif);
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}
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
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if(DoPower(oManifester, oTarget, manif))
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DecrementSpellCharges(oManifester);
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}
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}
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}
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