forked from Jaysyn/PRC8
91 lines
3.5 KiB
Plaintext
91 lines
3.5 KiB
Plaintext
|
/*
|
||
|
----------------
|
||
|
Cadence of the Frightful Mind
|
||
|
Acolyte of the Ego level 2+
|
||
|
|
||
|
true_ego_fright
|
||
|
----------------
|
||
|
|
||
|
25/8/18 by Stratovarius
|
||
|
*/ /** @file
|
||
|
|
||
|
Type of Feat: Class
|
||
|
Prerequisite: Acolye of the Ego 2+
|
||
|
Specifics: You can frighten your foes (as the fear spell, PH 229). The DC for the Will save to resist the effect is 10 + your acolyte of the ego level + your Cha modifier + the number of morphic cadences you know. The duration of the effect is 1 round per class level.
|
||
|
Use: Selected.
|
||
|
*/
|
||
|
|
||
|
#include "true_inc_trufunc"
|
||
|
#include "true_utterhook"
|
||
|
//#include "prc_alterations"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
/*
|
||
|
Spellcast Hook Code
|
||
|
Added 2006-7-19 by Stratovarius
|
||
|
If you want to make changes to all utterances
|
||
|
check true_utterhook to find out more
|
||
|
|
||
|
*/
|
||
|
|
||
|
if (!TruePreUtterCastCode())
|
||
|
{
|
||
|
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// End of Spell Cast Hook
|
||
|
|
||
|
object oTrueSpeaker = OBJECT_SELF;
|
||
|
object oTarget = PRCGetSpellTargetObject();
|
||
|
// Cadences always use personal truenames, even when targeting another creature
|
||
|
struct utterance utter = EvaluateUtterance(oTrueSpeaker,
|
||
|
oTrueSpeaker,
|
||
|
METAUTTERANCE_NONE/* Use METAUTTERANCE_NONE if it has no Metautterance usable*/,
|
||
|
LEXICON_EVOLVING_MIND /* Uses the same DC formula*/);
|
||
|
|
||
|
if(utter.bCanUtter)
|
||
|
{
|
||
|
int nClass = GetLevelByClass(CLASS_TYPE_ACOLYTE_EGO, oTrueSpeaker);
|
||
|
// This is done so Speak Unto the Masses can read it out of the structure
|
||
|
utter.fDur = RoundsToSeconds(nClass);
|
||
|
int nDC = 10 + nClass + GetAbilityModifier(ABILITY_CHARISMA, oTrueSpeaker);
|
||
|
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
|
||
|
effect eFear = EffectFrightened();
|
||
|
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
|
||
|
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
|
||
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||
|
float fDelay;
|
||
|
//Link the fear and mind effects
|
||
|
utter.eLink = EffectLinkEffects(eFear, eMind);
|
||
|
utter.eLink = EffectLinkEffects(utter.eLink, eDur);
|
||
|
|
||
|
//Apply Impact
|
||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
|
||
|
//Get first target in the spell cone
|
||
|
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation(), TRUE);
|
||
|
while(GetIsObjectValid(oTarget))
|
||
|
{
|
||
|
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
|
||
|
{
|
||
|
fDelay = PRCGetRandomDelay();
|
||
|
//Fire cast spell at event for the specified target
|
||
|
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FEAR));
|
||
|
//Make a will save
|
||
|
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay))
|
||
|
{
|
||
|
// Duration Effects
|
||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
|
||
|
}
|
||
|
}
|
||
|
//Get next target in the spell cone
|
||
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation(), TRUE);
|
||
|
}
|
||
|
|
||
|
// Mark for the Law of Sequence. This only happens if the cadence succeeds, which is why its down here.
|
||
|
DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
|
||
|
}// end if - Successful utterance
|
||
|
}
|