forked from Jaysyn/PRC8
60 lines
1.5 KiB
Plaintext
60 lines
1.5 KiB
Plaintext
|
/*
|
||
|
----------------
|
||
|
Law Bearer
|
||
|
|
||
|
tob_dvsp_lwbrr.nss
|
||
|
----------------
|
||
|
|
||
|
31/08/07 by Stratovarius
|
||
|
*/ /** @file
|
||
|
|
||
|
Law Bearer
|
||
|
|
||
|
Devoted Spirit (Strike) [Law]
|
||
|
Level: Crusader 5
|
||
|
Prerequisite: One Devoted Spirit maneuver
|
||
|
Initiation Action: 1 Full-round action
|
||
|
Range: Melee
|
||
|
Target: One creature
|
||
|
Duration: 1 round
|
||
|
|
||
|
The air arounds you hums with cosmic energy as the power of pure law surges
|
||
|
through you. For a moment, you take on the aspect of a perfect being
|
||
|
as you charge forward to smite your foes.
|
||
|
|
||
|
You make a charge attack. If the target is chaos aligned, you gain a +8 bonus on your attack
|
||
|
and 4d6 damage. If it hits, you gain +5 saves and Armour class for one round.
|
||
|
*/
|
||
|
|
||
|
#include "tob_inc_move"
|
||
|
#include "tob_movehook"
|
||
|
#include "prc_inc_combmove"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
if (!PreManeuverCastCode())
|
||
|
{
|
||
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// End of Spell Cast Hook
|
||
|
|
||
|
object oInitiator = OBJECT_SELF;
|
||
|
object oTarget = PRCGetSpellTargetObject();
|
||
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
||
|
|
||
|
if(move.bCanManeuver)
|
||
|
{
|
||
|
int nAtk = 0;
|
||
|
int nDam = 0;
|
||
|
if (GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC)
|
||
|
{
|
||
|
nAtk = 8;
|
||
|
nDam = d6(4);
|
||
|
}
|
||
|
|
||
|
// Now the Charge. Post-charge effects are handled in prc_inc_combmove
|
||
|
DoCharge(oInitiator, oTarget, TRUE, TRUE, nDam, DAMAGE_TYPE_DIVINE, FALSE, 0, FALSE, FALSE, nAtk);
|
||
|
}
|
||
|
}
|