PRC8_fork/trunk/newspellbook/tob_cru_ready.nss

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/*
Choose which maneuvers to ready for the Crusader
*/
#include "tob_inc_recovery"
#include "inc_dynconv"
void main()
{
object oInitiator = OBJECT_SELF;
if(!GetLocalInt(oInitiator, "ReadyManeuverCru") && !GetIsInCombat(oInitiator))
{
// Begin Conversation
ClearReadiedManeuvers(oInitiator, MANEUVER_LIST_CRUSADER);
SetLocalInt(oInitiator, "nClass", CLASS_TYPE_CRUSADER);
StartDynamicConversation("tob_moverdy", oInitiator, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oInitiator);
SetLocalInt(oInitiator, "ReadyManeuverCru", TRUE);
DelayCommand(300.0f, DeleteLocalInt(oInitiator, "ReadyManeuverCru"));
}
else if (GetHasFeat(FEAT_ADAPTIVE_STYLE, oInitiator))
{
// Begin Conversation
ClearReadiedManeuvers(oInitiator, MANEUVER_LIST_CRUSADER);
SetLocalInt(oInitiator, "nClass", CLASS_TYPE_CRUSADER);
StartDynamicConversation("tob_ft_rcrcnv", oInitiator, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oInitiator);
}
else // Int already set
{
FloatingTextStringOnCreature("You may not ready maneuvers at this time", oInitiator);
DelayCommand(300.0f, DeleteLocalInt(oInitiator, "ReadyManeuverCru")); // Just in case there are any errors
}
}