forked from Jaysyn/PRC8
41 lines
2.0 KiB
Plaintext
41 lines
2.0 KiB
Plaintext
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/*
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7/1/20 by Stratovarius
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Mantle of Flame
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Descriptors: Fire
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Classes: Incarnate
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Chakra: Shoulders
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Saving Throw: See text
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You shape incarnum into a cloak of wispy blue flame. The cloak covers your arms and almost closes in front of you, where a band of fire crosses over your heart to connect the cloak<61>s two edges. The fire does not harm you, though it keeps you as warm and dry as any heavy cloak in cold or rainy weather.
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While you wear your mantle of flame, any creature that strikes you takes 1d6 points of fire damage.
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Essentia: Every point of essentia you invest in your mantle of flame increases the damage dealt by 1d6 points.
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Chakra Bind (Shoulders)
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Your mantle of flame burns particularly brightly around your shoulders, forming a high collar behind your head and neck.
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As a standard action, you can briefly expand the mantle of flame to encompass all adjacent squares. Any creatures in those squares take damage as if they had attacked you with a handheld weapon (Reflex half).
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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effect eLink = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_MANTLE_OF_FLAME), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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// Add eventhook to the armor
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oMeldshaper);
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "moi_events", TRUE, FALSE);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_SHOULDERS) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_MANTLE_OF_FLAME_SHOULDERS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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