PRC8_fork/trunk/newspellbook/inv_splweave_act.nss

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#include "prc_feat_const"
void main()
{
object oPC = OBJECT_SELF;
string sMes;
if(GetLocalInt(oPC, "INV_SPELLWEAVE"))
{
FloatingTextStringOnCreature("Eldritch Spellweave is already active!", oPC, FALSE);
IncrementRemainingFeatUses(oPC, FEAT_ELDRITCH_SPELLWEAVE);
}
else
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PDK_FINAL_STAND), oPC);
SetLocalInt(oPC, "INV_SPELLWEAVE", TRUE);
}
}