PRC8_fork/trunk/epicspellscripts/ss_ep_mage_arm.nss

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//::///////////////////////////////////////////////
//:: Epic Mage Armor
//:: X2_S2_EpMageArm
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Gives the target +20 AC Bonus to Deflection,
Armor Enchantment, Natural Armor and Dodge.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Feb 07, 2003
//:://////////////////////////////////////////////
/*
Altered by Boneshank, for purposes of the Epic Spellcasting project.
*/
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
if (!X2PreSpellCastCode())
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_EP_M_AR))
{
object oTarget = PRCGetSpellTargetObject();
int nDuration = GetTotalCastingLevel(OBJECT_SELF);
effect eVis = EffectVisualEffect(495);
effect eAC;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
//Set the four unique armor bonuses
eAC = EffectACIncrease(20, AC_ARMOUR_ENCHANTMENT_BONUS);
effect eDur = EffectVisualEffect(VFX_DUR_SANCTUARY);
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
// * Brent, Nov 24, making extraodinary so cannot be dispelled
eAC = ExtraordinaryEffect(eAC);
//Apply the armor bonuses and the VFX impact
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAC, oTarget, HoursToSeconds(nDuration), TRUE, -1, GetTotalCastingLevel(OBJECT_SELF));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,1.0, TRUE, -1, GetTotalCastingLevel(OBJECT_SELF));
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}