forked from Jaysyn/PRC8
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Mummy Dust
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//:: X2_S2_MumDust
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons a strong warrior mummy for you to
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command.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Feb 07, 2003
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 15, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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//Declare major variables
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int nDuration = 24;
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//effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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effect eSummon;
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//Summon the appropriate creature based on the summoner level
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//Warrior Mummy
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eSummon = EffectSummonCreature("X2_S_MUMMYWARR",496,1.0f);
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eSummon = ExtraordinaryEffect(eSummon);
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//Apply the summon visual and summon the undead.
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//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, PRCGetSpellTargetLocation());
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), HoursToSeconds(nDuration));
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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