forked from Jaysyn/PRC8
48 lines
1.6 KiB
Plaintext
48 lines
1.6 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Stonehold
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//:: X2_S0_Stnehold
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates an area of effect that will cover the
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creature with a stone shell holding them in
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place.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: December 03, 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = PRCGetSpellTargetLocation();
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int nCasterLvl = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nAoE = AOE_PER_STONEHOLD;
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if(nCasterLvl < 1)
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nCasterLvl = 1;
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float fDuration = RoundsToSeconds(nCasterLvl);
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//Make metamagic check for extend
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2; //Duration is +100%
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//Create the AOE object at the selected location
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_NATURE), lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(nAoE), lTarget, fDuration);
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//Setup Area Of Effect object
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_STONEHOLD");
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SetAllAoEInts(SPELL_STONEHOLD, oAoE, PRCGetSpellSaveDC(SPELL_STONEHOLD, SPELL_SCHOOL_CONJURATION), 0, nCasterLvl);
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PRCSetSchool();
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}
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