forked from Jaysyn/PRC8
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Flesh to Stone
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//:: x0_s0_fleshsto
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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//:: The target freezes in place, standing helpless.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: October 16, 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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if (PRCDoResistSpell(OBJECT_SELF,oTarget,nCasterLvl+SPGetPenetr()) <1)
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{
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PRCDoPetrification(nCasterLvl, OBJECT_SELF, oTarget, GetSpellId(), (PRCGetSaveDC(oTarget,OBJECT_SELF)));
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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