forked from Jaysyn/PRC8
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: x0_s0_entEN
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Applies a miss chance to any enemies
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of the area of effect creator.
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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// not sure if it's needed, since nothing would use it, but might as well include this.
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object oTarget = GetEnteringObject();
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if(!GetIsReactionTypeFriendly(oTarget, GetAreaOfEffectCreator()))
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{
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effect eMiss = EffectMissChance(20, MISS_CHANCE_TYPE_VS_RANGED);
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// * only leaving the area of effect removes the miss chance
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eMiss, oTarget,0.0f,TRUE,-1,PRCGetCasterLevel(GetAreaOfEffectCreator()));
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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/// erases the local int containing the AOE's spell school for tidiness
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}
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/// Comment by mr_bumpkin: what if the effect is dispelled before they leave???
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/// Maybe ending the effect fires the onExit script??
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