PRC8_fork/nwn/nwnprc/trunk/spells/sp_danclightd.nss

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//::///////////////////////////////////////////////
//:: On hitting a Dancing Light
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
// Attacker now has a chance to realise that the Light is not real.
object oFighter = GetLastDamager();
int myInt = GetAbilityScore(oFighter, ABILITY_INTELLIGENCE);
int myRand = Random(myInt);
//SendMessageToPC(GetFirstPC(), IntToString(myRand));
if (myRand > 6)
{
SetIsTemporaryFriend(oFighter);
SetIsTemporaryFriend(OBJECT_SELF, oFighter);
}
}