forked from Jaysyn/PRC8
29 lines
1007 B
Plaintext
29 lines
1007 B
Plaintext
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//::///////////////////////////////////////////////
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//:: Wholeness of Body
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//:: NW_S2_Wholeness
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The monk is able to heal twice his level in HP
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 14, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_nwscript"
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void main()
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{
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//Declare major variables
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int nLevel = GetLevelByClass(CLASS_TYPE_MONK, OBJECT_SELF);
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nLevel += GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_TOUCH);
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nLevel *= 2;
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effect eHeal = EffectHeal(nLevel);
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effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
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SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WHOLENESS_OF_BODY, FALSE));
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF);
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}
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