forked from Jaysyn/PRC8
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Aura of Protection
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//:: NW_S1_AuraProt.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Acts as a double strength Magic Circle against
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evil and a Minor Globe for those friends in
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the area.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: March 18, 2001
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//:://////////////////////////////////////////////
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// Modified 2004/01/30 (Brian Greinke)
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// Added disable/reenable support
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#include "prc_inc_spells"
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void main()
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{
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//first, look to see if effect is already activated
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if ( GetHasSpellEffect(SPELLABILITY_AURA_PROTECTION, OBJECT_SELF) )
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{
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PRCRemoveSpellEffects( SPELLABILITY_AURA_PROTECTION, OBJECT_SELF, OBJECT_SELF );
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return;
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}
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_MOB_PROTECTION);
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = GetCasterLevel(OBJECT_SELF) / 2;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make sure duration does no equal 0
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, TurnsToSeconds(nDuration));
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}
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