forked from Jaysyn/PRC8
83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
|
/*:://////////////////////////////////////////////
|
||
|
//:: Spell Name Golem Crusher
|
||
|
//:: Spell FileName XXX_S_GolemCrush
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: In Game Spell desctiption
|
||
|
//:://////////////////////////////////////////////
|
||
|
Evocation [Force]
|
||
|
Level: Sor/Wiz 6
|
||
|
Components: V, S
|
||
|
Casting Time: 1 standard action
|
||
|
Range: Close (8M)
|
||
|
Target: One Golem
|
||
|
Duration: Instantaneous
|
||
|
Saving Throw: Reflex half
|
||
|
Spell Resistance: No
|
||
|
Source: Various (law)
|
||
|
|
||
|
This spell was made to kill golems when other spells could not. A small
|
||
|
wave of force comes from the casters hand he must make a ranged touch
|
||
|
attack to hit his target. This spell deals 1d8 points of force damage per
|
||
|
caster level (max 20d8 points of force damage). The damage can only effect
|
||
|
golems.
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Spell Effects Applied / Notes
|
||
|
//:://////////////////////////////////////////////
|
||
|
As the spell says.
|
||
|
|
||
|
Yes, maybe this is a little powerful, but it needs a touych attack AND a
|
||
|
reflex save for half damage.
|
||
|
|
||
|
Sure, it passes right through golem SR though!
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Jasperre
|
||
|
//::////////////////////////////////////////////*/
|
||
|
|
||
|
#include "SMP_INC_SPELLS"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
// Spell Hook Check.
|
||
|
if(!SMP_SpellHookCheck(SMP_SPELL_GOLEM_CRUSHER)) return;
|
||
|
|
||
|
// Declare major variables
|
||
|
object oCaster = OBJECT_SELF;
|
||
|
object oTarget = GetSpellTargetObject();
|
||
|
int nMetaMagic = SMP_GetMetaMagicFeat();
|
||
|
int nSpellSaveDC = SMP_GetSpellSaveDC();
|
||
|
int nCasterLevel = SMP_GetCasterLevel();
|
||
|
|
||
|
// Ranged touch attack
|
||
|
int nTouch = SMP_SpellTouchAttack(SMP_TOUCH_RANGED, oTarget, TRUE);
|
||
|
|
||
|
// Dice is 1 per level.
|
||
|
int nDice = SMP_LimitInteger(nCasterLevel, 20);
|
||
|
|
||
|
// Get damage
|
||
|
int nDam = SMP_MaximizeOrEmpower(8, nDice, nMetaMagic, FALSE, nTouch);
|
||
|
|
||
|
// Declare effects
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_MAGBLUE);
|
||
|
|
||
|
// Signal event
|
||
|
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_GOLEM_CRUSHER);
|
||
|
|
||
|
// Touch attack
|
||
|
if(nTouch)
|
||
|
{
|
||
|
// PvP check and check if construct
|
||
|
if(!GetIsReactionTypeFriendly(oTarget) &&
|
||
|
GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT)
|
||
|
{
|
||
|
// Reflex save
|
||
|
nDam = SMP_GetAdjustedDamage(SAVING_THROW_REFLEX, nDam, oTarget, nSpellSaveDC);
|
||
|
|
||
|
if(nDam > 0)
|
||
|
{
|
||
|
// Apply damage effects
|
||
|
SMP_ApplyDamageVFXToObject(oTarget, eVis, nDam);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|