PRC8_fork/nwn/nwnprc/trunk/smp/smp_s_catsgrace.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Cat<61>s Grace
//:: Spell FileName SMP_S_CatsGrace
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Cat<61>s Grace
Transmutation
Level: Brd 2, Drd 2, Rgr 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
The transmuted creature becomes more graceful, agile, and coordinated. The
spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits
to AC, Reflex saves, and other uses of the Dexterity modifier.
Material Component: A pinch of cat fur.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
+4 to stat, doesn't stack with mass version.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_INC_SPELLS"
void main()
{
// Spell hook check.
if(!SMP_SpellHookCheck()) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = SMP_GetCasterLevel();
int nMetaMagic = SMP_GetMetaMagicFeat();
// Ability to use
int nAbility = ABILITY_DEXTERITY;
// Duration - 1 minute/level
float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
// Make sure they are not immune to spells
if(SMP_TotalSpellImmunity(oTarget)) return;
// Check if oTarget has better effects already
if(SMP_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) == 2) return;
// Delcare Effects
effect eAbility = EffectAbilityIncrease(nAbility, 4);
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eAbility, eCessate);
// Signal the spell cast at event
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_CATS_GRACE, FALSE);
// Remove these abilities effects
SMP_RemoveAnyAbilityBonuses(oTarget, nAbility);
// Apply effects and VFX to target
SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}