PRC8_fork/nwn/nwnprc/trunk/smp/smp_s_bullsstr.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Bull<6C>s Strength
//:: Spell FileName SMP_S_BullsStr
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Clr 2, Drd 2, Pal 2, Sor/Wiz 2, Strength 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw:Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject becomes stronger. The spell grants a +4 enhancement bonus to
Strength, adding the usual benefits to melee attack rolls, melee damage
rolls, and other uses of the Strength modifier.
Arcane Material Component: A few hairs, or a pinch of dung, from a bull.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
+4 to stat, doesn't stack with mass version.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_INC_SPELLS"
void main()
{
// Spell hook check.
if(!SMP_SpellHookCheck()) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = SMP_GetCasterLevel();
int nMetaMagic = SMP_GetMetaMagicFeat();
// Ability to use
int nAbility = ABILITY_STRENGTH;
// Duration - 1 minute/level
float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
// Make sure they are not immune to spells
if(SMP_TotalSpellImmunity(oTarget)) return;
// Check if oTarget has better effects already
if(SMP_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) == 2) return;
// Delcare Effects
effect eAbility = EffectAbilityIncrease(nAbility, 4);
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eAbility, eCessate);
// Signal the spell cast at event
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_BULLS_STRENGTH, FALSE);
// Remove these abilities effects
SMP_RemoveAnyAbilityBonuses(oTarget, nAbility);
// Apply effects and VFX to target
SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}