PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_stoneskin.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Stoneskin
//:: Spell FileName PHS_S_Stoneskin
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Abjuration
Level: Drd 5, Earth 6, Sor/Wiz 4, Strength 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The warded creature gains resistance to blows, cuts, stabs, and slashes. The
subject gains damage reduction 10/+5. (It ignores the first 10 points of
damage each time it takes damage, though a weapon with a +5 enhancement bonus
or any magical attack bypasses the reduction.) Once the spell has prevented a
total of 10 points of damage per caster level (maximum 150 points), it is
discharged.
Material Component: Granite and 250 gp worth of diamond dust sprinkled on
the target<65>s skin.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Adamite weapons - impossible really...
So, we make it the 3E +5 version - well, its better then nothing, and
only very epic weapons can really pierce it.
Uses standard effects.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_STONESKIN)) return;
// Check for the Diamond Dust (250GP value)
if(!PHS_ComponentExactItemRemove(PHS_ITEM_DIAMOND_DUST, "Diamond Dust", "Stoneskin")) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration is 10 minutes/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
// Stoneskin amount to protect against is up to 150, at 10/+5
int nStoneskinAmount = PHS_LimitInteger(nCasterLevel * 10, 150);
// Declare effects
effect eStone = EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE, nStoneskinAmount);
effect eDur = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
// Link effects
effect eLink = EffectLinkEffects(eStone, eDur);
eLink = EffectLinkEffects(eLink, eCessate);
// Remove previous effects
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_STONESKIN, oTarget);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_STONESKIN, FALSE);
// Apply effects to the target
PHS_ApplyDuration(oTarget, eLink, fDuration);
}