forked from Jaysyn/PRC8
79 lines
2.8 KiB
Plaintext
79 lines
2.8 KiB
Plaintext
|
/*:://////////////////////////////////////////////
|
|||
|
//:: Spell Name Stoneskin
|
|||
|
//:: Spell FileName PHS_S_Stoneskin
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: In Game Spell desctiption
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
Abjuration
|
|||
|
Level: Drd 5, Earth 6, Sor/Wiz 4, Strength 6
|
|||
|
Components: V, S, M
|
|||
|
Casting Time: 1 standard action
|
|||
|
Range: Touch
|
|||
|
Target: Creature touched
|
|||
|
Duration: 10 min./level or until discharged
|
|||
|
Saving Throw: Will negates (harmless)
|
|||
|
Spell Resistance: Yes (harmless)
|
|||
|
|
|||
|
The warded creature gains resistance to blows, cuts, stabs, and slashes. The
|
|||
|
subject gains damage reduction 10/+5. (It ignores the first 10 points of
|
|||
|
damage each time it takes damage, though a weapon with a +5 enhancement bonus
|
|||
|
or any magical attack bypasses the reduction.) Once the spell has prevented a
|
|||
|
total of 10 points of damage per caster level (maximum 150 points), it is
|
|||
|
discharged.
|
|||
|
|
|||
|
Material Component: Granite and 250 gp worth of diamond dust sprinkled on
|
|||
|
the target<65>s skin.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Spell Effects Applied / Notes
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
Adamite weapons - impossible really...
|
|||
|
|
|||
|
So, we make it the 3E +5 version - well, its better then nothing, and
|
|||
|
only very epic weapons can really pierce it.
|
|||
|
|
|||
|
Uses standard effects.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Created By: Jasperre
|
|||
|
//::////////////////////////////////////////////*/
|
|||
|
|
|||
|
#include "PHS_INC_SPELLS"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
// Spell Hook Check.
|
|||
|
if(!PHS_SpellHookCheck(PHS_SPELL_STONESKIN)) return;
|
|||
|
|
|||
|
// Check for the Diamond Dust (250GP value)
|
|||
|
if(!PHS_ComponentExactItemRemove(PHS_ITEM_DIAMOND_DUST, "Diamond Dust", "Stoneskin")) return;
|
|||
|
|
|||
|
// Declare major variables
|
|||
|
object oCaster = OBJECT_SELF;
|
|||
|
object oTarget = GetSpellTargetObject();
|
|||
|
int nCasterLevel = PHS_GetCasterLevel();
|
|||
|
int nMetaMagic = PHS_GetMetaMagicFeat();
|
|||
|
|
|||
|
// Duration is 10 minutes/level
|
|||
|
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
|
|||
|
|
|||
|
// Stoneskin amount to protect against is up to 150, at 10/+5
|
|||
|
int nStoneskinAmount = PHS_LimitInteger(nCasterLevel * 10, 150);
|
|||
|
|
|||
|
// Declare effects
|
|||
|
effect eStone = EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE, nStoneskinAmount);
|
|||
|
effect eDur = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
|
|||
|
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|||
|
|
|||
|
// Link effects
|
|||
|
effect eLink = EffectLinkEffects(eStone, eDur);
|
|||
|
eLink = EffectLinkEffects(eLink, eCessate);
|
|||
|
|
|||
|
// Remove previous effects
|
|||
|
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_STONESKIN, oTarget);
|
|||
|
|
|||
|
// Signal spell cast at
|
|||
|
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_STONESKIN, FALSE);
|
|||
|
|
|||
|
// Apply effects to the target
|
|||
|
PHS_ApplyDuration(oTarget, eLink, fDuration);
|
|||
|
}
|