PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_removepara.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Remove Paralysis
//:: Spell FileName PHS_S_RemovePara
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Conjuration (Healing)
Level: Clr 2, Pal 2
Components: V, S
Casting Time: 1 standard action
Range: Close (8M)
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You can free one or more creatures from the effects of any temporary
paralysis or related magic, including a ghoul<75>s touch or a slow spell. For
the creature this spell is cast on, the paralysis is negated.
The spell does not restore ability scores reduced by penalties, damage, or
drain.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Removes paralysis.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_REMOVE_PARALYSIS)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nType;
// Delcare immunity effects
effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
// Apply VFX
PHS_ApplyVFX(oTarget, eVis);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_REMOVE_PARALYSIS, FALSE);
// We remove all effect of paralysis
effect eCheck = GetFirstEffect(oTarget);
// Loop effects
while(GetIsEffectValid(eCheck))
{
nType = GetEffectType(eCheck);
// - Remove all of Paralysis
if(nType == EFFECT_TYPE_PARALYZE)
{
RemoveEffect(oTarget, eCheck);
}
eCheck = GetNextEffect(oTarget);
}
}