forked from Jaysyn/PRC8
55 lines
2.1 KiB
Plaintext
55 lines
2.1 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Detect Thoughts
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//:: Spell FileName PHS_S_DetectThou
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination [Mind-Affecting]
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Level: Brd 2, Knowledge 2, Sor/Wiz 2
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Components: V, S, F/DF
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Casting Time: 1 standard action
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Range: 20M.
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Area: Cone-shaped emanation
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Duration: Concentration, up to 1 min./level (D)
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Saving Throw: Will negates; see text
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Spell Resistance: No
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You detect surface thoughts. The amount of information revealed depends on
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how long you study a particular area or subject.
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1st Round: Presence or absence of thoughts (from conscious creatures with
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Intelligence scores of 1 or higher).
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2nd Round: Number of thinking minds and the Intelligence score of each. If
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the highest Intelligence is 26 or higher (and at least 10 points higher than
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your own Intelligence score), you are stunned for 1 round and the spell ends.
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This spell does not let you determine the location of the thinking minds if
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you can<61>t see the creatures whose thoughts you are detecting.
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3rd Round: Surface thoughts of any mind in the area. A target<65>s Will save
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prevents you from reading its thoughts, and you must cast detect thoughts
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again to have another chance. Creatures of animal intelligence (Int 1 or 2)
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have simple, instinctual thoughts that you can pick up.
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Each round, you can turn to detect thoughts in a new area. The spell can
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penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet
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of lead, or 3 feet of wood or dirt blocks it.
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Arcane Focus: A copper piece.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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We can't really detect thoughts. DM's might need it, or use it.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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