forked from Jaysyn/PRC8
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Deeper Darkness
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//:: Spell FileName PHS_S_DeeperDark
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Darkness]
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Level: Clr 3
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Components: V, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Object touched
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Duration: One day/level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell functions like darkness, except that the object radiates shadowy
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illumination in a 20-M radius and the darkness lasts longer. This spell
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causes an object to radiate shadowy illumination out to a 20-M radius. All
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creatures in the area gain concealment (20% miss chance). Even creatures
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that can normally see in such conditions (such as with darkvision or low-light
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vision) have the miss chance in an area shrouded in magical darkness.
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Normal lights (torches, candles, lanterns, and so forth) are incapable of
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brightening the area. Higher level light spells can dispel or counter darkness.
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If darkness is cast on a small object that is then placed inside or under a
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lightproof covering, the spell<6C>s effect is blocked until the covering is
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removed.
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Daylight brought into an area of deeper darkness (or vice versa) is
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temporarily negated, so that the otherwise prevailing light conditions exist
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in the overlapping areas of effect.
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Darkness counters or dispels daylight and Continual Flame. To dispel such
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spell, target an affected creature.
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Arcane Material Component: A bit of bat fur and either a drop of pitch or
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a piece of coal.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Will work exactly the same as Darkness.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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