PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_deathward.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Death Ward
//:: Spell FileName PHS_S_DeathWard
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Target needs to be a living creature touched. Duration: 1 min./level.
The subject is immune to all death spells, magical death effects, energy
drain, and any negative energy effects. This spell doesn<73>t remove negative
levels that the subject has already gained.
Death ward does not protect against other sorts of attacks even if those
attacks might be lethal.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As above.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check
if(!PHS_SpellHookCheck(PHS_SPELL_DEATH_WARD)) return;
// Declare major varibles
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Get duration in minutes
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
// Declare effects
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_WARD);
effect eImmunityDeath = EffectImmunity(IMMUNITY_TYPE_DEATH);
effect eImmunityLevels = EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
// Link effects
effect eLink = EffectLinkEffects(eImmunityDeath, eImmunityLevels);
eLink = EffectLinkEffects(eLink, eCessate);
// Remove all previous spell castings
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_DEATH_WARD, oTarget);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DEATH_WARD, FALSE);
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}